﻿using System;
using Script.Utils;
[Serializable]
public class ViewPool : PrefabPool<View>{}


public class CollisionInfo
{
    public int sourceId;
    public int otherId;
}

[Serializable]
public enum ActorTag
{
    Player,
    Enemy,
    Bullet,
}

public enum PlayerInput
{
    MainButton,
    SecondButton
}

[Serializable]
public class ActorTagPathDic : SerializableDictionary<ActorTag, string>
{
    
}